CAGD 377 - Blog Post 4 - 10/27/2024
This sprint has been like the others in many ways. For starters, as a group, we have been completing around the same amount of points each sprint. What I did during that time was get the attack started, fix some issues with the UI, and also make it so there is a way to lose in the game. Beginning with the attack system I made it so that every time you merge you get a certain number of damage points added to your damage per second number. After I did that Kyle then took it and plugged it in with his attack button so the player could start an attack on the city they wanted to. In the coming sprints, we will be polishing it up and making sure that it works how the designer thought it would work. At the start, I was not sure what my designer was thinking with how he wanted the damage to be tracked, whether that was taking all the numbers on the board or how I ended up doing it where you get more damage based on how many merges. During t...